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   <div id="projectname">AmusementCreatorsEngine
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   <div id="projectbrief">The game engine developed by Staff of AmusementCreators</div>
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<li class="navelem"><a class="el" href="../../d8/d23/namespaceace.html">ace</a></li><li class="navelem"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html">CoreTextureObject2D_Imp</a></li>  </ul>
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ace::CoreTextureObject2D_Impに対する継承グラフ</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public メソッド</h2></td></tr>
<tr class="memitem:ade9bdd3bc7df459237621399aac198aa"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ade9bdd3bc7df459237621399aac198aa"></a>
<a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetPosition</b> () const </td></tr>
<tr class="separator:ade9bdd3bc7df459237621399aac198aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a73a095b312c76c7f5b377bf8d06979c0"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a73a095b312c76c7f5b377bf8d06979c0"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>SetPosition</b> (<a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a> value)</td></tr>
<tr class="separator:a73a095b312c76c7f5b377bf8d06979c0"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetGlobalPosition</b> ()</td></tr>
<tr class="separator:aa0321f0bcbb9cde59feff7a185dc3dbc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac970df3b7f53c2f9f472bc719d3785e2"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac970df3b7f53c2f9f472bc719d3785e2"></a>
float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#ac970df3b7f53c2f9f472bc719d3785e2">GetAngle</a> () const </td></tr>
<tr class="memdesc:ac970df3b7f53c2f9f472bc719d3785e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際のテクスチャの向きを取得します。 <br/></td></tr>
<tr class="separator:ac970df3b7f53c2f9f472bc719d3785e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a794a2a8328e5c2e5380e4c20bddb626b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a794a2a8328e5c2e5380e4c20bddb626b"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#a794a2a8328e5c2e5380e4c20bddb626b">SetAngle</a> (float value)</td></tr>
<tr class="memdesc:a794a2a8328e5c2e5380e4c20bddb626b"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際のテクスチャの向きを設定します。 <br/></td></tr>
<tr class="separator:a794a2a8328e5c2e5380e4c20bddb626b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac3630887195304e5bff779f2be66ec30"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac3630887195304e5bff779f2be66ec30"></a>
<a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#ac3630887195304e5bff779f2be66ec30">GetScale</a> () const </td></tr>
<tr class="memdesc:ac3630887195304e5bff779f2be66ec30"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際のテクスチャの拡大率を取得します。 <br/></td></tr>
<tr class="separator:ac3630887195304e5bff779f2be66ec30"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a734ecc8f2acfa19202fa385c0315a0c3"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a734ecc8f2acfa19202fa385c0315a0c3"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#a734ecc8f2acfa19202fa385c0315a0c3">SetScale</a> (<a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a> value)</td></tr>
<tr class="memdesc:a734ecc8f2acfa19202fa385c0315a0c3"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際のテクスチャの拡大率を設定します。 <br/></td></tr>
<tr class="separator:a734ecc8f2acfa19202fa385c0315a0c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4d54baaaee0036cea562b7126d3b5485"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4d54baaaee0036cea562b7126d3b5485"></a>
<a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#a4d54baaaee0036cea562b7126d3b5485">GetTexture</a> () const </td></tr>
<tr class="memdesc:a4d54baaaee0036cea562b7126d3b5485"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際に使用されるテクスチャを取得します。 <br/></td></tr>
<tr class="separator:a4d54baaaee0036cea562b7126d3b5485"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7e693782d4b261457353ba8267ab6c94"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7e693782d4b261457353ba8267ab6c94"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#a7e693782d4b261457353ba8267ab6c94">SetTexture</a> (<a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a> *texture)</td></tr>
<tr class="memdesc:a7e693782d4b261457353ba8267ab6c94"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際に使用されるテクスチャを設定します。 <br/></td></tr>
<tr class="separator:a7e693782d4b261457353ba8267ab6c94"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac49a264bee828d7b2211886d1bc40ad5"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac49a264bee828d7b2211886d1bc40ad5"></a>
<a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#ac49a264bee828d7b2211886d1bc40ad5">GetCenterPosition</a> () const </td></tr>
<tr class="memdesc:ac49a264bee828d7b2211886d1bc40ad5"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトの原点位置を取得します。この位置が、描画する際の描画・拡縮・回転の中心となります。 <br/></td></tr>
<tr class="separator:ac49a264bee828d7b2211886d1bc40ad5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2a07707dba77caad760e61974e4f6473"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2a07707dba77caad760e61974e4f6473"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#a2a07707dba77caad760e61974e4f6473">SetCenterPosition</a> (<a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a> position)</td></tr>
<tr class="memdesc:a2a07707dba77caad760e61974e4f6473"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトの原点位置を設定します。この位置が、描画する際の描画・拡縮・回転の中心となります。 <br/></td></tr>
<tr class="separator:a2a07707dba77caad760e61974e4f6473"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad3b5e652d4f118c8a01e49f4125444e5"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad3b5e652d4f118c8a01e49f4125444e5"></a>
<a class="el" href="../../db/d05/structace_1_1_color.html">Color</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#ad3b5e652d4f118c8a01e49f4125444e5">GetColor</a> () const </td></tr>
<tr class="memdesc:ad3b5e652d4f118c8a01e49f4125444e5"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際にテクスチャに合成する色を取得します。 <br/></td></tr>
<tr class="separator:ad3b5e652d4f118c8a01e49f4125444e5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a668a3135b87a1c7e45bb45b55550c689"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a668a3135b87a1c7e45bb45b55550c689"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#a668a3135b87a1c7e45bb45b55550c689">SetColor</a> (<a class="el" href="../../db/d05/structace_1_1_color.html">Color</a> color)</td></tr>
<tr class="memdesc:a668a3135b87a1c7e45bb45b55550c689"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際にテクスチャに合成する色を設定します。 <br/></td></tr>
<tr class="separator:a668a3135b87a1c7e45bb45b55550c689"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae3cdc6e58e7984899728ffba15f885ff"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae3cdc6e58e7984899728ffba15f885ff"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#ae3cdc6e58e7984899728ffba15f885ff">GetTurnLR</a> () const </td></tr>
<tr class="memdesc:ae3cdc6e58e7984899728ffba15f885ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際に左右反転するかどうかの真偽値を取得します。 <br/></td></tr>
<tr class="separator:ae3cdc6e58e7984899728ffba15f885ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af84cf888977d8cbd08d4d0bb321f55c7"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af84cf888977d8cbd08d4d0bb321f55c7"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#af84cf888977d8cbd08d4d0bb321f55c7">SetTurnLR</a> (bool turnLR)</td></tr>
<tr class="memdesc:af84cf888977d8cbd08d4d0bb321f55c7"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際に左右反転するかどうかの真偽値を設定します。 <br/></td></tr>
<tr class="separator:af84cf888977d8cbd08d4d0bb321f55c7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0d34d827cc0d6bcf47d7f43edda1ebaf"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0d34d827cc0d6bcf47d7f43edda1ebaf"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#a0d34d827cc0d6bcf47d7f43edda1ebaf">GetTurnUL</a> () const </td></tr>
<tr class="memdesc:a0d34d827cc0d6bcf47d7f43edda1ebaf"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際に上下反転するかどうかの真偽値を取得します。 <br/></td></tr>
<tr class="separator:a0d34d827cc0d6bcf47d7f43edda1ebaf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a26e65174a594fb97258c672d209e03b7"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a26e65174a594fb97258c672d209e03b7"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#a26e65174a594fb97258c672d209e03b7">SetTurnUL</a> (bool turnUL)</td></tr>
<tr class="memdesc:a26e65174a594fb97258c672d209e03b7"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際に上下反転するかどうかの真偽値を設定します。 <br/></td></tr>
<tr class="separator:a26e65174a594fb97258c672d209e03b7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a12ccd2e1210893808bdacd3f67f10ac7"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a12ccd2e1210893808bdacd3f67f10ac7"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#a12ccd2e1210893808bdacd3f67f10ac7">GetDrawingPriority</a> () const </td></tr>
<tr class="memdesc:a12ccd2e1210893808bdacd3f67f10ac7"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトの描画優先度を取得します。 <br/></td></tr>
<tr class="separator:a12ccd2e1210893808bdacd3f67f10ac7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2c02e216cf09218bda918d51aad2c509"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2c02e216cf09218bda918d51aad2c509"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#a2c02e216cf09218bda918d51aad2c509">SetDrawingPriority</a> (int priority)</td></tr>
<tr class="memdesc:a2c02e216cf09218bda918d51aad2c509"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトの描画優先度を設定します。 <br/></td></tr>
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<tr class="memitem:a27d35023da2c843890c66976cacc7ec6"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a27d35023da2c843890c66976cacc7ec6"></a>
<a class="el" href="../../d8/d23/namespaceace.html#afbe68b693b60954df77be92cbaf87372">eAlphaBlend</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#a27d35023da2c843890c66976cacc7ec6">GetAlphaBlendMode</a> () const </td></tr>
<tr class="memdesc:a27d35023da2c843890c66976cacc7ec6"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際のブレンドモードを取得します。 <br/></td></tr>
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<tr class="memitem:a913fb71afdd56f056712f50447697d5e"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a913fb71afdd56f056712f50447697d5e"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#a913fb71afdd56f056712f50447697d5e">SetAlphaBlendMode</a> (<a class="el" href="../../d8/d23/namespaceace.html#afbe68b693b60954df77be92cbaf87372">eAlphaBlend</a> alphaBlend)</td></tr>
<tr class="memdesc:a913fb71afdd56f056712f50447697d5e"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを描画する際のブレンドモードを設定します。 <br/></td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>AddChild</b> (<a class="el" href="../../d8/dc9/classace_1_1_i_core_object2_d.html">ICoreObject2D</a> &amp;child, eChildMode mode)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>RemoveChild</b> (<a class="el" href="../../d8/dc9/classace_1_1_i_core_object2_d.html">ICoreObject2D</a> &amp;child)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Draw</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetLayer</b> (<a class="el" href="../../dc/d09/classace_1_1_core_layer2_d.html">CoreLayer2D</a> *layer)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetParent</b> (<a class="el" href="../../d8/dc9/classace_1_1_i_core_object2_d.html">ICoreObject2D</a> &amp;parent, eChildMode mode)</td></tr>
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<tr class="memitem:a3d42ed5de46c1df4d777a3136d11b749"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3d42ed5de46c1df4d777a3136d11b749"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>ClearParent</b> ()</td></tr>
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<tr class="memitem:a3141345cb90c7bd47db10b7952273abc"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3141345cb90c7bd47db10b7952273abc"></a>
<a class="el" href="../../dc/d01/structace_1_1_matrix33.html">Matrix33</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetMatrixToTranslate</b> ()</td></tr>
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<tr class="memitem:a45056632be90da93f18c52e6a0bbd48a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a45056632be90da93f18c52e6a0bbd48a"></a>
<a class="el" href="../../dc/d01/structace_1_1_matrix33.html">Matrix33</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetMatrixToTransform</b> ()</td></tr>
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<tr class="memitem:a8c50513d333ae24fd02a8ffdd08dd1d0"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#a8c50513d333ae24fd02a8ffdd08dd1d0">GetRef</a> ()</td></tr>
<tr class="memdesc:a8c50513d333ae24fd02a8ffdd08dd1d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを取得する。  <a href="#a8c50513d333ae24fd02a8ffdd08dd1d0">[詳細]</a><br/></td></tr>
<tr class="separator:a8c50513d333ae24fd02a8ffdd08dd1d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abaf04f6e064adcc32b3be10074997acd"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#abaf04f6e064adcc32b3be10074997acd">AddRef</a> ()</td></tr>
<tr class="memdesc:abaf04f6e064adcc32b3be10074997acd"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを加算する。  <a href="#abaf04f6e064adcc32b3be10074997acd">[詳細]</a><br/></td></tr>
<tr class="separator:abaf04f6e064adcc32b3be10074997acd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acad48da2db9e694b67be8f1e42329ded"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d2f/classace_1_1_core_texture_object2_d___imp.html#acad48da2db9e694b67be8f1e42329ded">Release</a> ()</td></tr>
<tr class="memdesc:acad48da2db9e694b67be8f1e42329ded"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを減算する。0になった時、インスタンスを削除する。  <a href="#acad48da2db9e694b67be8f1e42329ded">[詳細]</a><br/></td></tr>
<tr class="separator:acad48da2db9e694b67be8f1e42329ded"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<h2 class="groupheader">関数</h2>
<a class="anchor" id="abaf04f6e064adcc32b3be10074997acd"></a>
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          <td class="memname">virtual int ace::CoreTextureObject2D_Imp::AddRef </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
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</div><div class="memdoc">

<p>参照カウンタを加算する。 </p>
<dl class="section return"><dt>戻り値</dt><dd>加算後の参照カウンタ </dd></dl>

<p><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a415df172524879cdac4303185bde4110">ace::ReferenceObject</a>を再定義しています。</p>

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          <td class="memname">virtual int ace::CoreTextureObject2D_Imp::GetRef </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>参照カウンタを取得する。 </p>
<dl class="section return"><dt>戻り値</dt><dd>参照カウンタ </dd></dl>

<p><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a02acbe12a8598860586f49b8ad038dac">ace::ReferenceObject</a>を再定義しています。</p>

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</div>
<a class="anchor" id="acad48da2db9e694b67be8f1e42329ded"></a>
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          <td class="memname">virtual int ace::CoreTextureObject2D_Imp::Release </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
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</table>
</div><div class="memdoc">

<p>参照カウンタを減算する。0になった時、インスタンスを削除する。 </p>
<dl class="section return"><dt>戻り値</dt><dd>減算後の参照カウンタ </dd></dl>

<p><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a596db8312108f44cf85bb3e66101d3a5">ace::ReferenceObject</a>を再定義しています。</p>

</div>
</div>
<hr/>このクラスの説明は次のファイルから生成されました:<ul>
<li>Dev/ace_cpp/core/ObjectSystem/2D/<a class="el" href="../../de/d6a/ace_8_core_texture_object2_d___imp_8h_source.html">ace.CoreTextureObject2D_Imp.h</a></li>
<li>Dev/ace_cpp/core/ObjectSystem/2D/ace.CoreTextureObject2D_Imp.cpp</li>
</ul>
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